w temacie nowych skilli załogi przekopałem kilka for i zebrałem takie informacje:
Gunner
-- Master Gunner - if the gun is damaged, each 10% of this skill reduces the size of the aiming circle by 2%.
-- Sniper - +1% to the likelihood of causing critical damage to enemy tank modules and crew.
-- Careful Aiming [literally - Soft Turret Turning] - each 10% of this skill reduces the size of the aiming circle while turning the turret by 0.5%.
-- Carries a Grudge - any enemy tank spotted within a cone +/-8 degrees from the axis of the gun remains visible for 2 seconds longer than normal. The skill only activates when it is at 100%. There will no stacking bonuses for two gunners having this skill.
-- Forest Hunter - +1 meter to the maximum distance [text cut off] obstacles [I think this means that bushes conceal you at longer distances than normal.]
- Loader
-- Camouflage...well, you know.
-- Battle Brotherhood - +3% to skill level of all crew members. [This is the only shared skill at this point.]
-- Contactless Ammo Rack - +12.5% to ammo rack HP. Skill starts working at 100%. Two or more loaders with this skill do not stack.
-- Desperado - +10% to reload speeds when tank HP is under 10%.
-- Intuition - when changing shell types, there is a 10% probability that the gun will already be loaded with the right round. [There needs to be more explanation of this, but the tooltip isn't shown in the screen.]
- Commander
-- Teacher - for each 10% of this skill, all crew members other than the commander earn +1% XP in combat.
-- Eagle Eye - each 10% increases vision distance by 0.2% if optics are undamaged or by 2% if the optics are damaged.
-- Sixth Sense - the commander can tell if the enemy has spotted his tank.
-- Expert - the commander can spot critical damage to tanks within +/-15 degrees of the axis of the gun.
-- Jack of All Trades - the commander replaces knocked-out crew members with 50% effectiveness. [Tooltip - 1 crew member gone - 50%; 2 crew members - 25%; etc.]
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